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GDC Day 1 + 2

Got an idea to incorporate Parrot’s AR Drone with Qualcomm Augmented Reality on day 1, and realized it wasn’t possible on day 2.

The awards show on Wednesday was inspiring. Felt capable of making a lot of games that were on showcase at the IGDA booth, which is a good thing. But it’s also a bad thing in that there didn’t seem to be as much experimentation in the presentation…everyone’s game’s playable on a traditional screen…only one kinect game.

Met the Unity CEO. DangerCopter was at the Unity booth, while Peter Preuss was showing it and the other AR games. Kidding about meeting the CEO, saw him though. The Danger Copter video views shot up from 58 to 1181 yesterday.

Went to a Microsoft party last night, but it was too late as people were filing out. then went to another party, which seemed more like a party, but ended up talking to a certain Michael(recruiter) for most of the time….and other things.

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GDC!

Just got to San Francisco for my first ever Game Developers Conference last night. Arrived a hour and a half late for the annual IMD dinner. But somehow still managed to eat. Lot more people there than we were expecting. Apparently you can’t take left turns in this city. We’re staying at Dakota hostel, although we reserved a room for Adelaide. There’re four beds here, or two bunk beds. Hope it doesn’t rain too much.

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Thinking about the Andvanced Game Projects…

It’s so strange that in order get what you want you need to provide what others want…just now starting to sink in.

Anyways.. I had an idea for a cricket-kinect game, possibly because of all the world cup hype…Actually more than an idea, making a cricket game’s always been an itch. I haven’t played too many cricket games, besides online 2D ones. But yea I guess I did infact have some ideas there…wanted to players of the Cricket-Kinect game to play live, sort of act out the world-cup as it happened. So if the India v England match was taking place right now, the player would be able to play as the current batsman at the crease and predict outcome a split-second before it happend or do what his team could not do. Cricinfo does live 3D enactment of matches(or at least it used to) so this game would take it to the next level by turning it into a interactive live CG event!

/*By the way, heard something interesting on NPR yesterday…apparently we’re a generation of performers all us facebooktwitteryoutube users. We like to compose/perform our lives, and we don’t like to be put on the spot like a telephone call does or a face-to-face interaction might */

Another idea for Advanced game projects is another Kinect game where you play the hero/heroine in a movie(inspired and satirizing Indian movies.) You would do fight scenes, romantic kisses, dances, slip in to the skin of a Telugu Hero. Perhaps we can do something with analysing facial expressions…so it would be game-like in the sense that player would have to do “multiple takes” until he/she gets it right(perhaps not.) So the system would be one where player has to act in a certain movie to impress virtual audiences(that’s how you know you’re doing well as an actor.) So right before the game starts you play the part of a director/editor and put together a bunch of scenes that you enact. At the end, you can watch your own movie, starring you, with graphics, scene changes and everything. And finally you’re given a critical score and a popular score(collections, box-office..ooo) Also the audience should cheer while your final version is being watched.

And ofcourse the most obvious idea is an extension of DangerCopter. Since we a very convincing prototype and it has some amount of conceptual depth it seems the most likely to be approved. I was thinking we make a series of three very simple games(Paparzzi was a simple mechanic that worked really well.) What’s the hook? I don’t know.

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